Per-Pixel Lighting
978-613-3-66755-6
6133667559
84
2010-11-26
34.00 €
eng
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer graphics, per-pixel lighting is commonly used to refer to a set of methods for computing illumination at each rendered pixel of an image. These generally produce more realistic images than vertex lighting, which only calculates illumination at each vertex of a 3D model and then interpolates the resulting values to calculate the per-pixel color values. Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
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